![]() ![]() Ultimately, whether you want to go see it or not is up to you, and either answer is fine. I'd hope, since this scandal has hit the business news, that they'd see the correlation and decide the low turnout was the fault of WotC's actions, not of the low value of the brand but it's hard to say. I don't know exactly how true that is - I don't work in that area or have any great insight into it. This might affect their decision to put money behind the next big fantasy TV series or movie. It's been argued that if the D&D movie is a flop, it'll be seen by big media companies - who are all as out of touch with their fans as Hasbro are - that the market for geek-based media isn't as big as they thought it was. But spite has a bitter aftertaste, and I'd rather go back to enjoying this game. I'm still going to avoid buying anything from them. The emergency has passed, and there's no longer a pressing need to boycott them. The pressure put on WotC's management by a rush of players cancelling their D&D Beyond subscriptions pushed them to change course, and that was incredible to see. All of these are perfectly valid answers. Maybe you'd rather cobble your own game together out of all these pieces, a jumbled monstrosity of mismatched limbs, and breathe life into it. Maybe Pathfinder isn't your thing maybe you'd prefer the lighter rules of Savage Worlds, or the retro horror of Call Of Cthulhu, or the sci fi chaos of Planet Mercenary, or the anime-style heroic fantasy of Sword World (if you can read Japanese or find a translation). That said, there are many other interesting games out there, and this is a perfect time to check them out. You aren't betraying anyone by playing 5e or any other edition. Your books haven't spontaneously combusted. That lets us create stories with our friends that no one person would have made up on their own. ![]() That lets us visit fantastical places for hours on end. There's nothing else that takes the creativity and freedom we had a children and helps us to keep cherishing and developing it. There's nothing else out there quite like a tabletop roleplaying game. People are so used to simply consuming media that the idea of a game that's all about YOUR creativity is hard to grasp. I've tried explaining the idea of the game to some older relatives repeatedly, and they keep asking, "So is it a video game? Or is it a board game?" It's neither, of course. This is one of the hardest things for non-roleplayers to understand. It inspires players, dungeon masters, writers, artists, and everybody else to create for themselves. From the original mashup of the Chainmail game that became D&D, to the first third-party supplements published in the 70s, through to the explosion of content we see today, people have always been making new things. Tabletop roleplaying games have always been about creativity. The next post will be about how these events affect Dyslexic Character Sheets in particular. Here are some of my collected conclusions and thoughts for the future. My previous, lengthy post was a history of D&D and the OGL, a review of recent events, and some of what we know about how the whole mess happened. ![]()
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